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A Futuristic Roleplay Intensive MUD

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corporations [2013/05/29 03:15]
prpi [Block Nine]
corporations [2013/07/10 04:03] (current)
prpi
Line 5: Line 5:
 The New Guard live on the eastern side of the settlement's outer slums, presiding over a long stretch of turf east of the Hyperion Platform. Their streets are kept relatively clean and presentable, and their members often spruce up with as much style and foppishness as can be managed in the squalor of Rust. Dusters and tall hats are a common theme amongst Rust's self-proclaimed upper class, and the women are partial to updone hair. If it looks classy and does not hinder the wearer in a fight or a trek through the ruins, some New Guard or other has tried to adapt it to his gear at some point. The New Guard live on the eastern side of the settlement's outer slums, presiding over a long stretch of turf east of the Hyperion Platform. Their streets are kept relatively clean and presentable, and their members often spruce up with as much style and foppishness as can be managed in the squalor of Rust. Dusters and tall hats are a common theme amongst Rust's self-proclaimed upper class, and the women are partial to updone hair. If it looks classy and does not hinder the wearer in a fight or a trek through the ruins, some New Guard or other has tried to adapt it to his gear at some point.
  
-They are businessmen foremost, and well-versed in protecting their enterprises. No other clan has made a permanent home on Rust's east side, and while the other denizens joke that this is because none can stand their arrogance, the New Guard take it as part of their lofty image to not bump shoulders with their rivals. They have done this many times in the past, however, and fought many bitter turf wars with the Niners before the borders were drawn. Though they once tried to seize control of the neutral market and claim governorship of all of Rust, they failed and have since turned their focus on business and posturing.+They are businessmen foremost, and well-versed in protecting their enterprises. No other clan has made a permanent home on Rust's east side, and while the other denizens joke that this is because none can stand their arrogance, the New Guard take it as part of their lofty image to not bump shoulders with their rivals. They have done this many times in the past, however, and fought many bitter turf wars with the Niners before the borders were drawn. Though they once, a few decades ago, tried to seize control of the neutral market and claim governorship of all of Rust, they failed and have since turned their focus on business and posturing.
 =====Block Nine===== =====Block Nine=====
  
corporations.txt ยท Last modified: 2013/07/10 04:03 by prpi
 
 
Featured artwork used on Parallel RPI given permission for use by original artists macrebisz and merl1ncz.