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Roll vs. Stat/Skill Broken?
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imany
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Post Posted: Tue Jul 02, 2013 2:17 am      Reply with quote

Seems like all vs. stats are passing with 'extraordinary ease' while all vs. skills are failing in a 'miserable fashion'.

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padweld999
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Post Posted: Tue Jul 02, 2013 2:20 am      Reply with quote

^ yep, its a known issue, sure the admins are poking at it. but thanks VERY much for bringing it up Smile

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DrJohnSmith
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Post Posted: Tue Jul 02, 2013 2:22 am      Reply with quote

Next reboot, all will be fixed, along with the new syntax:
roll vs <stat> <vhard|hard|medium|easy|veasy>

Lack of difficulty defaults to medium.


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kel
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Post Posted: Tue Jul 02, 2013 2:38 am      Reply with quote

Is it accurate, now? I remember the roll vs system in Atonement was so broken towards the fail end.

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DrJohnSmith
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Post Posted: Tue Jul 02, 2013 2:54 am      Reply with quote

Well, along with there being difficulties, there is now a range of success and failure--and yes, medium, at average stat, is weighted to success.

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Lowdy
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Post Posted: Tue Jul 02, 2013 5:35 pm      Reply with quote

I think for the rolls ooc I believe that there should be an echo in regards to if the roll was easy/hard/vhard and what have you. Just saying it isn't fair and poepl can roll vs veasy all the time.

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imany
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Post Posted: Tue Jul 02, 2013 7:34 pm      Reply with quote

Is education automatically factored into roll vs. for relevant skills, out of curiosity?

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DrJohnSmith
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Post Posted: Tue Jul 02, 2013 8:23 pm      Reply with quote

1) The echo is. A great role-player rolls hard vs. INT and passes.
2) No, straight roll vs skill. It's not an indication of any relevant rolls the engine makes.


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Lowdy
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Post Posted: Wed Jul 03, 2013 11:50 am      Reply with quote

they need to updated the help file then Wink

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Sabrelon
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Post Posted: Wed Jul 03, 2013 5:43 pm      Reply with quote

I may start using this again, then, sweet.

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