Navigation


Home
 
Register a new account  
Log in to view your messages  
Fighting styles
Forum Index   Θ   PRPI Public Development

Reply to Topic Create a Topic
Throttle
Administrator



Post Posted: Wed Jun 19, 2013 8:03 pm      Reply with quote

We're not making brawling as effective as armed combat.

View user's profile  Send private message  Go to Top
padweld999
Registered



Post Posted: Wed Jun 19, 2013 8:46 pm      Reply with quote

especially once you involve...you know...armor. No, I agree that it never should be, ever.

View user's profile  Send private message  Go to Top
Tyrant
Registered



Benevolent Despot

Post Posted: Wed Jun 19, 2013 8:57 pm      Reply with quote

Can I meet ya half way and ask for a ballistic fist like in inglorious bastards Very Happy I mean technicalllyyyyy its a gun.

View user's profile  Send private message  Go to Top
kog
Registered



Post Posted: Fri Jun 21, 2013 1:21 am      Reply with quote

So uh, bump. Did they remove all of the perks for weapon fighting styles or just grip?

View user's profile  Send private message  Go to Top
Holmes
Dictator in Absentia



Post Posted: Fri Jun 21, 2013 3:07 am      Reply with quote

Just grip.

View user's profile  Send private message  Go to Top
grandpa
Registered



Entrenched Oldbie

Post Posted: Fri Jun 21, 2013 4:48 am      Reply with quote

Kog: Change grip wasn't even a perk for weapon styles, it was a perk for weapon skills. And a buggy one that kindof ignore(in the case of polearms/polehammers) the fact that sometimes neither of the types of damage you could change to(pierce/slash) were the type of damage that the weapon(polehammers) actually did(blunt).

View user's profile  Send private message  Go to Top
kog
Registered



Post Posted: Fri Jun 21, 2013 9:52 am      Reply with quote

Yeah, sorry- posted while tired. It came up on page 1 when change grip got removed, and there wasn't a response. Thanks for the info.

View user's profile  Send private message  Go to Top
Holmes
Dictator in Absentia



Post Posted: Fri Jun 21, 2013 5:25 pm      Reply with quote

It seems like some back-end stuff that controlled the on-hit stuff is bugged, universally.

This is affecting everyone equally and I'll look into fixing it soon-ish.


View user's profile  Send private message  Go to Top
Chrjo12
Registered



Post Posted: Fri Jun 21, 2013 5:40 pm      Reply with quote

Awesome opossum. Is there any chance someone saved the list of combat skills that Jaunt posted on ARPI forums? I have since forgotten almost all of them. Sad

View user's profile  Send private message  Go to Top
kog
Registered



Post Posted: Fri Jun 21, 2013 7:31 pm      Reply with quote

- longblade -
Talented: Grip Slash/Thrust - Allows you to switch between slashing and piercing damage.
Adoit: Combination (automatic) - Sometimes, you will follow up an attack with an automatic combination strike for extra damage.
Master: Master-Strike - At the expense of some of your own health, you can deliver a strike that will never miss.

- Spear -
Talented: Grip Thrust/Chop - Allows you to switch between piercing and chopping damage.
Adroit: Stun (automatic) - Sometimes, your attacks will temporarily stun your opponents.
Master: Impale (automatic) - Sometimes, you will deliver a brutal, impaling blow against your opponents.

- bludgeon -
Talented: 5% bonus chance that your attack will cause a minor concussion.
Adroit: 10% bonus chance that your attack will cause a minor concussion.
Master: 10% bonus chance that your attack will temporarily disable one of your opponent's arms.

- greatsword -
Talented: Grip Slash/Bludgeon - Allows you to switch between slash and bludgeon damage.
Adroit: Combination (automatic) - Sometimes, you will follow up an attack with an automatic combination strike for extra damage.
Master: Master-Strike - At the expense of some of your own health, you can deliver a strike that will never miss.

- smallblades -
Talented: Grip Stab/Slash - Switches damage between piercing and slashing.
Adroit: Ambush - Will sometimes deal extra damage if used to initiate combat with a target.
Master: Most successful blows cause bleeding - or more bleeding than before (automatic).


View user's profile  Send private message  Go to Top
Display posts from previous:   
Page 3 of 4   Θ   Goto page Previous  1, 2, 3, 4  Next
Jump to:  
Reply to Topic Create a Topic


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
Featured artwork used on Parallel RPI given permission for use by original artists macrebisz and merl1ncz.