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New Cooking Crafts without a simple material?
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AdamBlue9000
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Post Posted: Sat Jul 06, 2013 7:15 pm      Reply with quote

Cooking: fry sausage
Phase 1: 20 seconds
Held (Reusable): a $color1-handled $kitchenknife0, a $pQuality2
$smallBlade0, a $hiltstyle1-hilted $smallblade0, or a honed,
$hiltstyle1-hilted $smallblade0.
Held or in Room (Consumed): 2 of an assortment of raw, tiny organs, a
brownish, uncooked hunk of meat, or a collection of organ meat.

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The 'assortment of raw, tiny organs', which I assume are either rat or lizard organs, are currently ungatherable from rat and lizard corpses. Other then that, one would have to kill a lagato, or two dogs, to get the two required 'collection of organ meat'. Other then that, the craft works just fine, I happened to have two big bunches of lagato meat on hand to test the craft with. In addition, the 'a brownish, uncooked hunk of meat', which I assume is probably human meat, is also ungatherable from corpses, in case we wanted to be horrible cannibals. Smile


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Throttle
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Post Posted: Sun Jul 07, 2013 4:39 am      Reply with quote

The first two meat objects don't actually exist in-game, I believe they're holdovers from the development phase of Atonement's beta when they hadn't yet decided to just use paste and packets for food. The person who wrote the craft wasn't aware of this. I might look into adding the tiny organs to rats and small lizards, but cluster objects (the ones you gather from) are weird to deal with from our end because the code for them was written by a lunatic.

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