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Somebody really likes burritos...
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crayon
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Post Posted: Thu Sep 26, 2013 6:16 am      Reply with quote

The 'cook topped-entree' craft seems to uh...

Turn all the things into burritos.

Or at least, it consistently turns ravioli into burritos.


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Lowdy
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Post Posted: Thu Sep 26, 2013 11:02 am      Reply with quote

*giggles* Ole!

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Matt
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Builder

Post Posted: Thu Sep 26, 2013 11:09 am      Reply with quote

YOU'RE WELCOME.

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crayon
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Post Posted: Sun Oct 06, 2013 1:48 pm      Reply with quote

Tearing open 9 packet of freeze-dried raviolis, you place it in a pocked French skillet.

...

Satisfied, you serve a fried potato in tomato sauce.

Matt wrote:
YOU'RE WELCOME.


Diaf. >_<

:p

Edit: On a side note, this seems to only be happening with ravioli? I feel exceedingly persecuted for my love of pasta at present. But maybe it happens to other things too. I might tinker with it a bit, because why not. I've heard it might actually be a glitch with the 'make food-packets' craft itself, rather than 'topped-entree'?

Double-edit: I was NOT satisfied.


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Matt
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Builder

Post Posted: Sun Oct 06, 2013 2:04 pm      Reply with quote

There's been some weirdness with variables lately don't really know what's up.

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crayon
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Post Posted: Sun Oct 06, 2013 2:06 pm      Reply with quote

Aaaaaand I figured out why!


mat topped-entree wrote:
Cooking: cook topped-entree
Phase 1: 20 seconds
Held or in Room (Consumed): a packet of freeze-dried $sfoodshape1, a
packet of freeze-dried $pfoodshape1, a packet of freeze-dried
$sfoodshape1, or a packet of freeze-dried $pfoodshape1.
In Room (Reusable): a $metalcolor1 $pan0, or a $metdam1 $pan0.
Phase 2: 20 seconds
In Room (Reusable): an ignited portable stove, an activated, hot,
freestanding cooker, or a large, battered chrion grill.
Held or in Room (Consumed): a dried $herb0, a corked vial containing a
$naturalscents-scented oil, or a rectangular packet of $flavor1 crystals.
Phase 3: 20 seconds Familiar Butchery skill required.
Phase 4: 20 seconds
Held or in Room (Consumed): a serving of hot, $mushroomcolor0 mushrooms, or
a serving of cold, clammy, $mushroomcolor0 mushrooms.
Phase 5: 20 seconds
Produced: a fried $sfoodshape0 in $mushroomcolor2 sauce.


As you can see, in the materials, you can use either $sfoodshape1 or $pfoodshape1 for the packet.

However, in the produced, it uses $sfoodshape0 for the output.

I think that as a result of this, when you use 'raviolis' which are a pfoodshape, it's getting confused and just giving you a random sfoodshape for the output.

Other, similar crafts in the cooking tree have multiple outputs to account for pfoodshape or sfoodshape, for example, kelp-wrapped-entree has:

mat kelp-wrapped-entree wrote:
Produced: 2 of some fried kelp-wrapped $pfoodshapes, or a fried kelp-wrapped $sfoodshape.


I know nothing about how the builder/coder end of crafting works, but I would thiiiink this is a relatively easy fix?

Very Happy


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Featured artwork used on Parallel RPI given permission for use by original artists macrebisz and merl1ncz.