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Coding updates/information (November 19th, 2013)
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Brainwright
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Post Posted: Tue Dec 03, 2013 10:50 pm      Reply with quote

Oh, that reminds me. Could we use laptops to log one or two radio channels? It would be a rather nice feature for educated PCs to keep up to date.

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Chazz
Cute and Cuddly Coder



Post Posted: Fri Mar 07, 2014 1:41 am      Reply with quote

For those who missed it:

'Progress' now works. 'Help progress' if you're unsure of the information it displays.

Stamina bars are now shown in 'group.'

And containers that get blown up in fights should now spill their contents correctly.


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slyviolin
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Sometimes I struggle with my demons. Other times we just fuck and have cheesecake.

Post Posted: Fri Mar 07, 2014 2:44 am      Reply with quote

Suggest editting HELP PROGRESS to explain in laymens terms. Editting HELP SKILLS with a quick reference to the new PROGRESS command.

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Chazz
Cute and Cuddly Coder



Post Posted: Sat Mar 08, 2014 6:09 pm      Reply with quote

Added a message to show up in prompt letting you know if you're carrying too much to move.

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Chazz
Cute and Cuddly Coder



Post Posted: Sat Mar 08, 2014 7:12 pm      Reply with quote

Reverted scav code for robots. Their items should load to the ground and echo the room with what they've found.

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Chazz
Cute and Cuddly Coder



Post Posted: Tue Mar 11, 2014 10:49 pm      Reply with quote

With a string of about 500 reboots today, bots are starting to be fixed. Large bots got a buff in the way of HP, str, and con. So they're actually as scary as something the size of a small vehicle that can punch should be. Also, combat modded bots received a small boost to the skills they're given since the previous numbers made them extremely awful.

The way STR interacts with encumbrance was also changed, but it won't really matter to any PC's since it only takes place at high levels of the stat. Really the only thing it'll impact is allowing bots with higher STR (bigger size, basically) to carry more shit.

Robot changes will probably be ongoing, so pls don't yell at me if I forgot I set combat bots HP to 3000 and they solo the entire game.


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Chazz
Cute and Cuddly Coder



Post Posted: Thu Mar 13, 2014 3:13 am      Reply with quote

Almost forgot, I also re-enabled the use of 'guard' and 'rescue' for robots. Enjoy.

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Chazz
Cute and Cuddly Coder



Post Posted: Fri Mar 21, 2014 4:13 am      Reply with quote

Bleeding now echos to the room.

Progress was updated to show total skill cap indicator.

Thorax changed to 'chest' on humanoids.


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Featured artwork used on Parallel RPI given permission for use by original artists macrebisz and merl1ncz.