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Coil
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Post Posted: Mon Nov 16, 2015 2:46 am      Reply with quote

I'm looking at this again. For reference

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Azmodan
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Post Posted: Mon Dec 07, 2015 12:05 pm      Reply with quote

Is there any interest from people in someone leading a combat group through say the labs or something? I would be willing to try and find a time that works for everyone if there is interest.

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Azmodan
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Post Posted: Mon Dec 07, 2015 12:24 pm      Reply with quote

Would also like to add that apparently the market watch isn't completely setup as someone went through and killed a very large number of the NPCs again. It's amazing what people decide to do in their spare time. It's almost like they want everyone to stay away.

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Azmodan
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Post Posted: Thu Dec 10, 2015 2:48 pm      Reply with quote

Do the broken lab gate and the broken metro gate still allow fun mobs into the slums? Haven't been able to find anything in a while down that way and I'm just curious. I know others have disliked the mechanic, but I thought it was pretty neat myself.

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Ingloria
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Post Posted: Fri Dec 11, 2015 4:55 am      Reply with quote

I believe the hostile npc generators were all disabled. They were growing to uncontrollable numbers and killing people left and right.

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malfunction
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Post Posted: Sat Dec 19, 2015 6:40 am      Reply with quote

How many players do we have now? I'm considering a return but whenever I log in there's one poor soul around

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Ingloria
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Post Posted: Sun Dec 20, 2015 5:34 pm      Reply with quote

6-8. Same ole problem of people logging at different times, typing who, seeing 1 poor soul, and not sticking around.

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Hastur
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#1 Skel

Post Posted: Mon Dec 21, 2015 4:16 am      Reply with quote

I infrequently appear between 8pm-2am and on the odd day round noon

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(╯°□°)╯︵ ┻━┻
crayon
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Post Posted: Fri Jan 15, 2016 5:05 pm      Reply with quote

Ingloria wrote:
I believe the hostile npc generators were all disabled. They were growing to uncontrollable numbers and killing people left and right.


There was a cap on how many mobiles they could generate and they always hovered within a specific bound. They weren't really killing people left and right, but I disabled them because the playerbase was too small to really reliably do anything with them and they were implemented as part of an unfinished system -- also they posed a hazard to returning players that may not have known about them.


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Ingloria
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Post Posted: Wed Apr 13, 2016 4:39 pm      Reply with quote

It's finally back up. But appears that there's some corruption, all objects and NPCs appear to be missing. Hopefully something that one of our lingering staffers can fix! (thanks in advance)

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Featured artwork used on Parallel RPI given permission for use by original artists macrebisz and merl1ncz.