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Posted: Wed Jun 19, 2013 8:03 pm | |
We're not making brawling as effective as armed combat.
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Posted: Wed Jun 19, 2013 8:46 pm | |
especially once you involve...you know...armor. No, I agree that it never should be, ever.
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Tyrant
Registered
Benevolent Despot
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Posted: Wed Jun 19, 2013 8:57 pm | |
Can I meet ya half way and ask for a ballistic fist like in inglorious bastards I mean technicalllyyyyy its a gun.
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Posted: Fri Jun 21, 2013 1:21 am | |
So uh, bump. Did they remove all of the perks for weapon fighting styles or just grip?
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Holmes
Dictator in Absentia
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Posted: Fri Jun 21, 2013 3:07 am | |
Just grip.
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grandpa
Registered
Entrenched Oldbie
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Posted: Fri Jun 21, 2013 4:48 am | |
Kog: Change grip wasn't even a perk for weapon styles, it was a perk for weapon skills. And a buggy one that kindof ignore(in the case of polearms/polehammers) the fact that sometimes neither of the types of damage you could change to(pierce/slash) were the type of damage that the weapon(polehammers) actually did(blunt).
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Posted: Fri Jun 21, 2013 9:52 am | |
Yeah, sorry- posted while tired. It came up on page 1 when change grip got removed, and there wasn't a response. Thanks for the info.
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Holmes
Dictator in Absentia
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Posted: Fri Jun 21, 2013 5:25 pm | |
It seems like some back-end stuff that controlled the on-hit stuff is bugged, universally.
This is affecting everyone equally and I'll look into fixing it soon-ish.
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Posted: Fri Jun 21, 2013 5:40 pm | |
Awesome opossum. Is there any chance someone saved the list of combat skills that Jaunt posted on ARPI forums? I have since forgotten almost all of them.
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Posted: Fri Jun 21, 2013 7:31 pm | |
- longblade -
Talented: Grip Slash/Thrust - Allows you to switch between slashing and piercing damage.
Adoit: Combination (automatic) - Sometimes, you will follow up an attack with an automatic combination strike for extra damage.
Master: Master-Strike - At the expense of some of your own health, you can deliver a strike that will never miss.
- Spear -
Talented: Grip Thrust/Chop - Allows you to switch between piercing and chopping damage.
Adroit: Stun (automatic) - Sometimes, your attacks will temporarily stun your opponents.
Master: Impale (automatic) - Sometimes, you will deliver a brutal, impaling blow against your opponents.
- bludgeon -
Talented: 5% bonus chance that your attack will cause a minor concussion.
Adroit: 10% bonus chance that your attack will cause a minor concussion.
Master: 10% bonus chance that your attack will temporarily disable one of your opponent's arms.
- greatsword -
Talented: Grip Slash/Bludgeon - Allows you to switch between slash and bludgeon damage.
Adroit: Combination (automatic) - Sometimes, you will follow up an attack with an automatic combination strike for extra damage.
Master: Master-Strike - At the expense of some of your own health, you can deliver a strike that will never miss.
- smallblades -
Talented: Grip Stab/Slash - Switches damage between piercing and slashing.
Adroit: Ambush - Will sometimes deal extra damage if used to initiate combat with a target.
Master: Most successful blows cause bleeding - or more bleeding than before (automatic).
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