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Posted: Mon Aug 12, 2013 10:52 pm | |
Even though it's just game flavor and has no coded effects, it would be wonderful to see a bit of revamp in the mushroom flavors, especially since several food crafts are dependent on them.
IE make it so 90% of the things prepared with mushrooms don't end up tasting like rotten horror.
And perhaps for the short term, add the "scent" to the mushroom description, so people know what they're getting into before they start cooking?
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Posted: Mon Aug 12, 2013 10:55 pm | |
It might be nice to improve the 'pick mushroom' craft too. It takes a really long time, and I'm not sure it can even fail? Even if it can, you still have to forage and then pick so it's pretty ridiculous.
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Octavius
Registered
Consultant
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Posted: Tue Sep 17, 2013 10:54 am | |
They can look at the timers, certainly. The forage-then-pick method, allowed a mechanism for low-level skill tests which facilitated opening new skills.
Having things made from only mushrooms taste like utter garbage was intentional. The fauna isn't appetizing.
The intent was to add better crafts which allow you to use flavor packets to cover this up appropriately. This brings the value of Chemists into play.
The ideal would be to add the flavor packet as an optional ingredient in the craft so that crafts use the flavor from the packet if it is held or from the mushroom if it is not. That is something that needs to be code-tested... we didn't do much with optional ingredients in the old crafts because of the unknowns.
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Posted: Tue Sep 17, 2013 11:01 am | |
Octavius wrote: |
They can look at the timers, certainly. The forage-then-pick method, allowed a mechanism for low-level skill tests which facilitated opening new skills. |
Huh, it use a skill? I don't see one listed in the craft. If it exercised biology or butchery/cooking that might be nice.
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Posted: Tue Sep 17, 2013 11:08 am | |
Well the mushrooms were made before cooking crafts so the variables weren't really considered in the final product I'm pretty sure. Could maybe do a biology craft for greenhouses to grow mushrooms in troughs.
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Posted: Tue Sep 17, 2013 11:13 am | |
Matt wrote: |
Could maybe do a biology craft for greenhouses to grow mushrooms in troughs. |
yes yes yes oh god yes
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Octavius
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Consultant
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Posted: Tue Sep 17, 2013 11:33 am | |
Yes - that's the logic we used for herbs. They randomize with a good percentage (at least half) as awful taste variables. Biologists can take good ones and culture them in pots to grow more good ones. Biologists can extract good ones into packets. Biologists / Chemists can break them down into a cabinet as raw components, which Chemists can use to synthesize new artificial flavors as packets. Cooks can use the biologists good-grown items in a recipe, or the chemists packets or biologists extractions to improve flavors.
It wouldn't take much to update the mushrooms using similar logic.
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