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2/1 pRPT Feedback Thread
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crayon
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Post Posted: Sun Feb 02, 2014 12:23 am      Reply with quote

I think everything went well overall, but I wanted to post this for feedback, and general thoughts on ways I can improve future things, and the setup of the environments I'm trying to create with the spawners.

On a side note, I also meant to apologize for a brief moment of confusion when Zimmer's guard triggered in PvP. When things like that happen, would the playerbase rather I, if I'm there, halt the scene and then let you all resume it as it was meant to go, or let you all justify it however you need to and just keep moving along?


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Flincher14
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Post Posted: Sun Feb 02, 2014 12:28 am      Reply with quote

Flying Npc's are an awesome change. They add a varity to combat where robots and weak combatants become threatened by attacking npcs rather than shielded by near impossible to kill veteren PC's.

Guns should be far more viable against flying things however as a counter.

As for accidental guarding and such. Thats totally a player matter. People should be more wary of what they are doing. Also things should progress the way they would if an admin wasn't present to prevent a double standard occuring where the outcome of a scene changes based on admin interference.


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crayon
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Post Posted: Sun Feb 02, 2014 12:32 am      Reply with quote

Yeah, you make a really good point on the latter bit, and I hadn't thought of it. I'm used to turn-based combat systems, which are a little easier for use in RP.

Regarding the flying NPCs, I may work on some simple progs to make them slightly less annoying, but doable, and then I can reapply the flag. I'm keeping it on Big Bird for more terrorizing of wizards.


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slyviolin
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Sometimes I struggle with my demons. Other times we just fuck and have cheesecake.

Post Posted: Sun Feb 02, 2014 2:32 am      Reply with quote

I thoroughly enjoyed the birds. I really really did!

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Featured artwork used on Parallel RPI given permission for use by original artists macrebisz and merl1ncz.