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Posted: Wed Apr 10, 2013 11:48 am |  |
If we manage to get some variant of game up, a wild coder might appear.
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Posted: Wed Apr 10, 2013 1:33 pm |  |
Like I said, I can probably help a bit with code. It does depend on what needs to be done and how far in over my head I find myself.
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Posted: Wed Apr 10, 2013 1:38 pm |  |
1. Restore Grungetown 1.0
2. Edit rooms and lore
3. Win
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Posted: Wed Apr 10, 2013 2:28 pm |  |
I never got to play in Grungetown.
So let's start up Punkville, located on the Noom of Htrae, where there are sgnag and sgub? >_>
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Posted: Wed Apr 10, 2013 4:26 pm |  |
I vote for no gunz.
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Posted: Wed Apr 10, 2013 5:57 pm |  |
If we're voting, I vote they open up Grungetown now and just leave it running/spawning random monsters so we can pregame!
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Posted: Wed Apr 10, 2013 6:22 pm |  |
Get dem polls up, yo.
I have full support for Krelm/Matt/Jaunt (and Roadhawk) at the moment, though I think that I'd prefer the reopening of Grungetown with new room and lore instead of the finishing of Parallel.
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Posted: Wed Apr 10, 2013 6:56 pm |  |
Don't start peeling off and deciding other things will be better.. instead of looking for the old- Id much rather see Parellel released as an as it state- heres what is done now work
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Posted: Wed Apr 10, 2013 8:31 pm |  |
I would like to see Parrell opened 'as-is' too. But we haven't heard anything for over a month. I would defiantly involve myself with a side project to get a new grunge town started.
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Posted: Wed Apr 10, 2013 10:28 pm |  |
Well we havn't heard anything in a month because 1. there's only one person working on it and 2. The forums havn't been active- its a community problem, not just a staffing problem- as a collective we as a whole have given up faith on it, when we don't know 100% for certain yet.
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