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Throttle
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Post Posted: Sun Jun 16, 2013 5:36 pm      Reply with quote

As for turf shops, each clan's turf has three abandoned buildings. The intention behind these is for the clans to restore them and use them for anything they'd like, whether running a regular shop, opening a new bar, or maybe something completely unique. The reason I didn't deliberately put shops in clan turf is that it's unlikely to see much traffic and unlikely that they would really care to open a store there for that reason, knowing that so few Rusters would venture into their turf just to browse shops. They're welcome to do so, but I can see these buildings being used more for things like storing robots, setting up laboratories, keeping captives (whether people or animals) and maybe a few features we haven't implemented yet. We haven't really announced this or even discussed the specifics internally, but that was the reason we made the abandoned buildings in the first place. If a clan wants to open a shop there, we won't stop them, but it wouldn't really make sense for anybody to do that when there's a safe market where all the customers are.

If anybody wants to start refurnishing an abandoned building, send a mail to staff and discuss it. It'll take more than just deciding to do it, of course; probably quite a lot in the way of raw materials and time as well as the services of several types of crafters. The buildings are described in ways that make it clear that they're abandoned and barely standing. As always, if you want to change some part of the game world to your own benefit, you'll be expected to provide all the new descriptions for it, including static objects and NPCs.


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Mannfreid
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Post Posted: Sun Jun 16, 2013 6:30 pm      Reply with quote

Throttle wrote:
As for turf shops, each clan's turf has three abandoned buildings. The intention behind these is for the clans to restore them and use them for anything they'd like, whether running a regular shop, opening a new bar, or maybe something completely unique. The reason I didn't deliberately put shops in clan turf is that it's unlikely to see much traffic and unlikely that they would really care to open a store there for that reason, knowing that so few Rusters would venture into their turf just to browse shops. They're welcome to do so, but I can see these buildings being used more for things like storing robots, setting up laboratories, keeping captives (whether people or animals) and maybe a few features we haven't implemented yet. We haven't really announced this or even discussed the specifics internally, but that was the reason we made the abandoned buildings in the first place. If a clan wants to open a shop there, we won't stop them, but it wouldn't really make sense for anybody to do that when there's a safe market where all the customers are.

If anybody wants to start refurnishing an abandoned building, send a mail to staff and discuss it. It'll take more than just deciding to do it, of course; probably quite a lot in the way of raw materials and time as well as the services of several types of crafters. The buildings are described in ways that make it clear that they're abandoned and barely standing. As always, if you want to change some part of the game world to your own benefit, you'll be expected to provide all the new descriptions for it, including static objects and NPCs.


I was thinking of this, as something completely different. If the Families have a couple shops each in the market, extra shops on there turfs seems...Silly. But rebuilding these buildings, like the abandoned apartment complex, and making rentable housing, like large houses, or bigger apartments then a shanty, rentable workshops.

Or maybe some enterprising Indie goes in there and starts to rebuild it themselves, get some family nod, and a bit of protection when they pay up a bit, and do it themselves.

Each families turf has a flavor. Really, and the buildings could each be worked to fit that flavor. But extra shops just for them seems...Overkill. Instead, I would bet that making it something they can rent out will add more depth to there turf, as well as more rp, and reasons for people to go and live there.


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