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Posted: Sun Jun 16, 2013 12:49 am | |
Hey, it seems everyone gets Short-blade. Because you can't select it, and I always get it on my guys. That being said, you can't select a fighting style until you choose another weapon type. But what about us that just want to use knives?
Any way you can just make the fighting styles selectable at creation, since we all get shortblade? or make shortblade a selectable skills?
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Holmes
Dictator in Absentia
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Posted: Sun Jun 16, 2013 1:03 am | |
This is intentional, because small-blade kind of sucks for real fighting.
But, if you're dead-set on using it as your primary, and want a style, it's acceptable to select a weapon, select a style, then deselect the weapon. You'll still have the style though it won't show up on the list.
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Tyrant
Registered
Benevolent Despot
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Posted: Sun Jun 16, 2013 2:02 am | |
I dunno holmes. I've seen some NASTY users of small blades before. Even if its pretty rare. Do we still have the talents that go along with high skill levels? Because the endless bleeders of a master small blades is scary.
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Posted: Sun Jun 16, 2013 2:20 am | |
Weapon skills are still in, but they are kinda broken, at least for swords. CHANGE GRIP used to work, something got tinkered with, and now it does not. I haven't had enough time to check for the combos, although evaluating a sword shows the "can be combo'd with" line.
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Holmes
Dictator in Absentia
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Posted: Sun Jun 16, 2013 2:30 am | |
Change grip is gone, for good, haven't been arsed to remove the echo about it.
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Posted: Sun Jun 16, 2013 2:32 am | |
Okay. Is there going to be a replacement? :/
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Posted: Sun Jun 16, 2013 2:33 am | |
So are all the various weaponry perks/buffs being changed back as well?
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Posted: Mon Jun 17, 2013 12:57 pm | |
kog wrote: |
So are all the various weaponry perks/buffs being changed back as well? |
Would like to know about this too!
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Posted: Tue Jun 18, 2013 1:29 pm | |
How about Brawling styles? I was curious on this myself as the Brawling help file speaks of martial arts and everything.
How do you even view a style, to begin with? Or see if you have one?
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Posted: Tue Jun 18, 2013 1:43 pm | |
You can think of brawling as the same sort of skill as dual-wield and sole-wield, only its criterion is that you use no weapon, just as the others require something to "trigger." You can't really view a style, they're just skills. Each style is automatically activated whenever you're wielding a certain combination of weapons: a single weapon and nothing else* for sole-wield, either two weapons or a weapon and shield for dual-wield, and no weapon at all for brawling.
The brawling code is not very complex, it's mostly just punching. Players are free to emote doing other things than that - within reason, naturally - and may roleplay employing fighting styles akin to whatever martial art they find suitable. One is expected to match one's roleplay to the skills of one's character, of course, so no flying circle kicks if your brawling skill is amateur. Also, due to the nature of the setting, it's unlikely that there would be precise knowledge of Earth's traditional martial arts. People in Rust shouldn't go around talking about judo and wing tsun.
*you can hold a non-combat object such as a flashlight in your other hand and still qualify as using sole-wield.
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