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wirsindallein
Registered
(ノ◕ヮ◕)ノ*:・゚✧
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Posted: Wed Jun 26, 2013 5:29 pm | |
You actually get a message like "Things haven't gotten that bad, have they?" if you do that.
Have to pet all Plz help me kill myself lol
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grandpa
Registered
Entrenched Oldbie
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Posted: Wed Jun 26, 2013 5:40 pm | |
draw rev
You draw a revolver from a holster.
<****** / ^^^^^^ / ||||| >
blank self head
You place a revolver against your head.
<****** / ^^^^^^ / ||||| / aiming>
A revolver is now placed against your head.
<****** / ^^^^^^ / ||||| / point blank>
ETA:
Also.
aim self
Now, now, now... things can't be THAT bad, can they?
fire self
Now, now, now... things can't be THAT bad, can they?
<****** / ^^^^^^ / |||||| / aiming> <****** / ^^^^^^ / |||||| / aiming>
If you type fire again...you can shoot yourself.
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Posted: Wed Jun 26, 2013 7:03 pm | |
More skills. It's like everyone crafts. More selection would dilute this down some.
Lower rent on the shades. 25 a rl week is steep for such a small amount of room. And that means larger housing is going to cost more.
I think 25 chips should work for a two room
10-15 for the shades.
25 seems far to steep for a place where tons of people live, because no one (not even npc's that I can tell) Has that many chips.
This would have the added bonus helping build the economy. Later, when there's more money floating around the game, raise it sure.
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grandpa
Registered
Entrenched Oldbie
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Posted: Wed Jun 26, 2013 8:32 pm | |
Mannfreid wrote: |
More skills. It's like everyone crafts. More selection would dilute this down some.
Lower rent on the shades. 25 a rl week is steep for such a small amount of room. And that means larger housing is going to cost more.
I think 25 chips should work for a two room
10-15 for the shades.
25 seems far to steep for a place where tons of people live, because no one (not even npc's that I can tell) Has that many chips.
This would have the added bonus helping build the economy. Later, when there's more money floating around the game, raise it sure. |
It's to encourage roleplay/people using some of the lesser-used crafts/craftsuites to build housing outside of the markets.
ETA: It's also likely that those rooms are shared by 5-6 people, or 3-4 as a minimum.
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| It is a poor craftsman who blames his tools. | |
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Posted: Wed Jun 26, 2013 9:23 pm | |
grandpa wrote: |
Mannfreid wrote: |
More skills. It's like everyone crafts. More selection would dilute this down some.
Lower rent on the shades. 25 a rl week is steep for such a small amount of room. And that means larger housing is going to cost more.
I think 25 chips should work for a two room
10-15 for the shades.
25 seems far to steep for a place where tons of people live, because no one (not even npc's that I can tell) Has that many chips.
This would have the added bonus helping build the economy. Later, when there's more money floating around the game, raise it sure. |
It's to encourage roleplay/people using some of the lesser-used crafts/craftsuites to build housing outside of the markets.
ETA: It's also likely that those rooms are shared by 5-6 people, or 3-4 as a minimum. |
This, the only thing stopping you from building a small shack outside the market is you not gathering the resources and people with skills to build it. Oh and maybe paying rent to a family if you put it on family turf.
Honestly a construction company indie clan would do extremely well if it was well established.
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Posted: Wed Jun 26, 2013 9:29 pm | |
Flincher14 wrote: |
grandpa wrote: |
Mannfreid wrote: |
More skills. It's like everyone crafts. More selection would dilute this down some.
Lower rent on the shades. 25 a rl week is steep for such a small amount of room. And that means larger housing is going to cost more.
I think 25 chips should work for a two room
10-15 for the shades.
25 seems far to steep for a place where tons of people live, because no one (not even npc's that I can tell) Has that many chips.
This would have the added bonus helping build the economy. Later, when there's more money floating around the game, raise it sure. |
It's to encourage roleplay/people using some of the lesser-used crafts/craftsuites to build housing outside of the markets.
ETA: It's also likely that those rooms are shared by 5-6 people, or 3-4 as a minimum. |
This, the only thing stopping you from building a small shack outside the market is you not gathering the resources and people with skills to build it. Oh and maybe paying rent to a family if you put it on family turf.
Honestly a construction company indie clan would do extremely well if it was well established. |
Been playing with the idea of having a shop built for me in the market, actually.
And you can only get one extra key (which costs 12 chips I think) So I only ever take one scav partner.
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wirsindallein
Registered
(ノ◕ヮ◕)ノ*:・゚✧
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Posted: Wed Jun 26, 2013 9:30 pm | |
grandpa wrote: |
Mannfreid wrote: |
More skills. It's like everyone crafts. More selection would dilute this down some.
Lower rent on the shades. 25 a rl week is steep for such a small amount of room. And that means larger housing is going to cost more.
I think 25 chips should work for a two room
10-15 for the shades.
25 seems far to steep for a place where tons of people live, because no one (not even npc's that I can tell) Has that many chips.
This would have the added bonus helping build the economy. Later, when there's more money floating around the game, raise it sure. |
It's to encourage roleplay/people using some of the lesser-used crafts/craftsuites to build housing outside of the markets.
ETA: It's also likely that those rooms are shared by 5-6 people, or 3-4 as a minimum. |
Any idea what skill is required to make the actual building frame for said outside-market housing?
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Posted: Wed Jun 26, 2013 9:32 pm | |
wirsindallein wrote: |
grandpa wrote: |
Mannfreid wrote: |
More skills. It's like everyone crafts. More selection would dilute this down some.
Lower rent on the shades. 25 a rl week is steep for such a small amount of room. And that means larger housing is going to cost more.
I think 25 chips should work for a two room
10-15 for the shades.
25 seems far to steep for a place where tons of people live, because no one (not even npc's that I can tell) Has that many chips.
This would have the added bonus helping build the economy. Later, when there's more money floating around the game, raise it sure. |
It's to encourage roleplay/people using some of the lesser-used crafts/craftsuites to build housing outside of the markets.
ETA: It's also likely that those rooms are shared by 5-6 people, or 3-4 as a minimum. |
Any idea what skill is required to make the actual building frame for said outside-market housing? |
Construction. No clue what skillset it's found under.
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Posted: Wed Jun 26, 2013 9:37 pm | |
It requires education to write out the blueprints then...
mechanics
electronics
handicraft
All have crafts that contribute to the building, maybe one other that i can't remember. Its not a solo project usual.
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Posted: Wed Jun 26, 2013 10:45 pm | |
Flincher14 wrote: |
It requires education to write out the blueprints then...
mechanics
electronics
handicraft
All have crafts that contribute to the building, maybe one other that i can't remember. Its not a solo project usual. |
No other crafts, as far as I know. That'll do it.
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