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Posted: Sat Aug 03, 2013 6:24 pm | ![Reply with quote Reply with quote](templates/subSilver/images/lang_english/icon_quote.gif) |
Super low priority but: the 'turn' command for playing with a deck of cards is broken.
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Posted: Sat Aug 24, 2013 6:23 pm | ![Reply with quote Reply with quote](templates/subSilver/images/lang_english/icon_quote.gif) |
The headset radios now requiring paint doesn't stop them from getting attempted if no paint is out, wasting the materials if you're unaware of the change.
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Holmes
Dictator in Absentia
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Posted: Sat Aug 24, 2013 10:23 pm | ![Reply with quote Reply with quote](templates/subSilver/images/lang_english/icon_quote.gif) |
Coil wrote: |
The headset radios now requiring paint doesn't stop them from getting attempted if no paint is out, wasting the materials if you're unaware of the change. |
Oops! If you lost materials because of this, petition up, preferably with a log. My bad.
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Posted: Sun Aug 25, 2013 4:30 am | ![Reply with quote Reply with quote](templates/subSilver/images/lang_english/icon_quote.gif) |
Traps are occasionally bitshifting on disassembly and replacing parts with random stuff.
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Posted: Mon Aug 26, 2013 5:49 pm | ![Reply with quote Reply with quote](templates/subSilver/images/lang_english/icon_quote.gif) |
Found this is a counter:
3 dark-green $naturalscents0 cigarette lies in the dust.s
5 dark-green $naturalscents0 cigarette lies in the dust.s
14 dark-green $naturalscents0 cigarette lies in the dust.s
I know the tag showing up instead of the actual value was an old bug, but saying that the item is lying in the dust /inside/ a container is kind of odd. And the ".s"-es.
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Posted: Mon Aug 26, 2013 6:25 pm | ![Reply with quote Reply with quote](templates/subSilver/images/lang_english/icon_quote.gif) |
Pull them out of the object one at a time and they should go back to their original sdesc... I think? I'm pretty sure I fixed it yesterday.
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Posted: Mon Aug 26, 2013 9:26 pm | ![Reply with quote Reply with quote](templates/subSilver/images/lang_english/icon_quote.gif) |
Matt wrote: |
Pull them out of the object one at a time and they should go back to their original sdesc... I think? I'm pretty sure I fixed it yesterday. |
Hm, tried that and they are /super/ screwed. Dropped them, tried putting them back in. It's interesting.
get cig
You get 14 dark-green $naturalscents0 cigarette lies in the dust.s.
<****** / ^^^^^^ / ||||||>
put cig in counter
You put 14 dark-green a supercool pc nameaturalscents0 cigarette lies in the dust.s into a series of stone-topped counters.
Yes, it took my character name as part of the description, but only for taking them in or out of things.
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Posted: Mon Aug 26, 2013 9:39 pm | ![Reply with quote Reply with quote](templates/subSilver/images/lang_english/icon_quote.gif) |
Whoops.
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slyviolin
Registered
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Sometimes I struggle with my demons. Other times we just fuck and have cheesecake.
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Posted: Tue Aug 27, 2013 2:24 am | ![Reply with quote Reply with quote](templates/subSilver/images/lang_english/icon_quote.gif) |
Same if your holding them.
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Posted: Wed Aug 28, 2013 5:49 pm | ![Reply with quote Reply with quote](templates/subSilver/images/lang_english/icon_quote.gif) |
The open command seems to interfere with the open sealed-cigarette-box craft.
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