| | |
|
| |
| | |
| | |
|
|
| | |
|
Posted: Sun Jul 07, 2013 1:13 am | |
1. Aiming at something in the distance then taking cover will continue to leave an (aiming) tag in your prompt but if you type 'fire' you will not shoot and you will be given an error that you are not aiming at anything. You need to re-aim AFTER taking cover at distant targets or it bugs out.
2. Watching a horizontal direction that looks down over an area such as the pillbox doesn't echo the fact things are moving through the rooms you are watching. Such as..you are in the pillbox or crows nest above the area, you watch west, this will watch the air above the room to the west and watch the room down, you will not receive echos of things crossing the down room.
This makes it highly inconvenient to actually try and stand guard and watch from a crows-nest/pillbox position as you need to constantly type scan to check for things in the rooms you are over-looking.
3. When (hidden) sometimes you can type stand (direction) and remain hidden while traveling to the edge of the room so you can disarm a trap without being revealed. HOWEVER sometimes you will stand direction and it will reveal you as though you casually walked to the next room instead of sneaking.
This doesn't matter if the room is completely devoid of pc's and npc's it is consistently not consistent. Sometimes you stay hidden sometimes you don't, its impossible to rely on.
| |
|
| |
| | |
|
| |
| | |
| | |
|
| | |
|
HAL
Administrator
Senior RPA
| |
| | |
|
| | |
|
Posted: Sun Jul 07, 2013 8:24 am | |
Saw a petition that if, as you are moving in a group, if you get something from your pack, it will kick you off the group without telling you.
| |
|
| |
| | |
|
| |
| | |
| | |
|
|
| | |
|
Posted: Sun Jul 07, 2013 8:58 am | |
HAL wrote: |
Saw a petition that if, as you are moving in a group, if you get something from your pack, it will kick you off the group without telling you. |
Well, that's not a bug. It was a deliberate feature addition. It's rather troublesome, granted, and I'm not sure it's worth the hassle for the sake of stopping people who use the sneak/get thing.
| |
|
| |
| | |
|
| |
| | |
| | |
|
| | |
|
HAL
Administrator
Senior RPA
| |
| | |
|
| | |
|
Posted: Sun Jul 07, 2013 9:18 am | |
For the record, that sounds like a silly feature.
| |
|
| |
| | |
|
| |
| | |
| | |
|
|
| | |
|
Posted: Sun Jul 07, 2013 11:00 am | |
HAL wrote: |
For the record, that sounds like a silly feature. |
I SECOND THIS! *stamps his approval* It is a pain when your leading groups of 15> cause sometimes you can't notice 1 person falling behind.
| |
|
| |
| | |
|
| |
| | |
| | |
|
|
| | |
|
Posted: Sun Jul 07, 2013 11:11 am | |
"we lost bob today"
"How?"
"yeah, poor bastard got his glasses out of his pack...guy never had a chance."
| |
|
| |
| | |
|
| |
| | |
| | |
|
|
| | |
|
Posted: Sun Jul 07, 2013 11:34 am | |
New bug, hunting a lagato, successfully inflicting lethal damage then sometimes it despawns wasting your bullets and time. Damaged creatures shouldn't despawn.
| |
|
| |
| | |
|
| |
| | |
| | |
|
|
| | |
|
Posted: Sun Jul 07, 2013 11:47 am | |
That 'fix' doesn't actually fix the problem. I'm pretty sure you can still sneak encumbered so long as you get the object before the group starts moving.
| |
|
| |
| | |
|
| |
| | |
| | |
|
| | |
|
grandpa
Registered
Entrenched Oldbie
| |
| | |
|
| | |
|
Posted: Sun Jul 07, 2013 11:55 am | |
imany wrote: |
That 'fix' doesn't actually fix the problem. I'm pretty sure you can still sneak encumbered so long as you get the object before the group starts moving. |
This fix is meant for soloscavvers, not groups.
| |
|
| |
| | |
| | |
| It is a poor craftsman who blames his tools. | |
| | |
|
| |
| | |
| | |
|
|
| | |
|
Posted: Sun Jul 07, 2013 11:59 am | |
That's... a /really/ heavy-handed way of 'fixing' things for a (smaller?) portion of the population then.
| |
|
| |
| | |
|
| |
| | |
|