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Poll Question and Results: Should Wildlife Suicidally Attack Large Groups? |
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Alternate Suggestion (replied in thread) |
3 votes, 14% |
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wirsindallein
Registered
(ノ◕ヮ◕)ノ*:・゚✧
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Posted: Sun Jul 07, 2013 7:22 pm | |
Cyborgs with rocket-launcher feet are a regrettable loss, but, I think, a fair price for blind space bears.
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Posted: Sun Jul 07, 2013 7:30 pm | |
wirsindallein wrote: |
Cyborgs with rocket-launcher feet are a regrettable loss, but, I think, a fair price for blind space bears. |
Russian blind space bears. Just cause.
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HAL
Administrator
Senior RPA
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Posted: Sun Jul 07, 2013 8:28 pm | |
We now actually have the code to spawn stuff based on group size. This will be put in... 6 months?
I plan conservatively.
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Tyrant
Registered
Benevolent Despot
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Posted: Sun Jul 07, 2013 9:53 pm | |
Wanted to add on to the turtle idea because I liked it.
Auto hiding ambusher giant snapper that only attacks if the group wandering into the room is say 10+?
A $woadamnbig, $mutanty $turtly snapping turtle erupts from the sandy wastes, jaws snapping at ~unluckysob
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| You synchronise a resilient, pink handheld control with a
rubbery screen to a vaguely-humanoid mountain of machinery | |
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Posted: Mon Jul 08, 2013 1:05 pm | |
Please stop trying to make the wilderness a death trap regardless of how many people/precautions you take. Gathering ten people to be able to travel semi-safely is already a chore.
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Holmes
Dictator in Absentia
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Posted: Mon Jul 08, 2013 1:11 pm | |
The wilderness should never be completely safe, no matter how many people you take.
However, the current balance is more tedious than dangerous, and I understand that.
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Posted: Mon Jul 08, 2013 3:27 pm | |
actually, and I hate to say this, I think that hide creep = armor creep, which is going to be a real issue in the near future, because (as was pointed out) people in large groups with plate are nigh-impossible to kill at this point, and more and more people are acquiring this armor every single day because the armor-folk don't die either. This is fine if you don't mind never having to -really- worry about dying unless you go out alone, but there are some people (me) who like to have that element of danger without being an IG idiot (AKA, stripping off the armor while outside or running off by myself with no stealth skills.).
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Posted: Mon Jul 08, 2013 3:27 pm | |
oh, holmes already beat me to replying to this...oh well, apparently he gets it, and understands it, and that's cool.
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Tyrant
Registered
Benevolent Despot
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Posted: Tue Jul 09, 2013 4:52 am | |
Hmm a question. I've never gotten the chance to test in any detail. Does the quality of the armor/item have any reflection on how many resources are used in repairing the item? I imagine if plated armor was really resource heavy to get repaired it would kind of balance out everyone owning it. Sure every Joe owns a plated hauberk. But only three of them have the chips to keep it serviceable, hah.
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| You synchronise a resilient, pink handheld control with a
rubbery screen to a vaguely-humanoid mountain of machinery | |
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grandpa
Registered
Entrenched Oldbie
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Posted: Tue Jul 09, 2013 5:18 am | |
Tyrant wrote: |
Hmm a question. I've never gotten the chance to test in any detail. Does the quality of the armor/item have any reflection on how many resources are used in repairing the item? I imagine if plated armor was really resource heavy to get repaired it would kind of balance out everyone owning it. Sure every Joe owns a plated hauberk. But only three of them have the chips to keep it serviceable, hah. |
The materials determine an item's durability/HP. Sturdier, more HP. Flimsier, less. However, this just means it hits worn/damaged quicker(for weapons/armor), and can take massive(ergo permanent) damage easier, thus needing to be replaced sooner.
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| It is a poor craftsman who blames his tools. | |
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