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Posted: Sat Jul 13, 2013 2:59 pm |  |
Yea, hopefully I should have them redone by the end of the weekend. At least the small ones will be. (again hopefully)
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grandpa
Registered

Entrenched Oldbie
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Posted: Sat Jul 13, 2013 3:11 pm |  |
| Matt wrote: |
| There's no timers on building a building and it takes 4 total crafts to complete the whole thing. Does that seem right? |
Didn't realize they didn't have timers. That's bad, and should be fixed, yeah.
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| It is a poor craftsman who blames his tools. | |
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Posted: Mon Jul 15, 2013 7:24 am |  |
cross breeding plants.
It would be cool if biologists could cross breed there herbs to get other herbs. Especially since we can't just go and dig them up any more.
This also opens up possibilities for us to make new, stronger herbs for medicinal uses, or whatnot.
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Posted: Thu Jul 18, 2013 6:05 pm |  |
Too lazy to look back and check whether this has been suggested before but:
Clocks. Wristwatches. Any timekeeping device.
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Posted: Thu Jul 18, 2013 6:34 pm |  |
Not sure if this is explicitly a 'craft idea', but the 'extract organic compounds' craft says it uses $fungitype. Apparently this doesn't include the various mushrooms that can be picked. Shouldn't it be included in the tag?
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Posted: Thu Jul 18, 2013 6:34 pm |  |
Not sure if this is explicitly a 'craft idea', but the 'extract organic compounds' craft says it uses $fungitype. Apparently this doesn't include the various mushrooms that can be picked. Shouldn't it be included in the tag?
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Posted: Thu Jul 18, 2013 8:02 pm |  |
The mushrooms are used to make drugs and in cooking.
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Posted: Thu Jul 18, 2013 9:23 pm |  |
| grandpa wrote: |
| Matt wrote: |
| There's no timers on building a building and it takes 4 total crafts to complete the whole thing. Does that seem right? |
Didn't realize they didn't have timers. That's bad, and should be fixed, yeah. |
So, I see timers were added to the crafts.. but.. I thought they were also going to be reconsidered material-wise and perhaps changed into progressive crafts?
It's really, really rough to ruin 10 bars of plastic/metal or a spool of electrical wire or three stacks of pipes, and then also have a 6 hour failure delay... Never mind the medium+ crafts. I think two hours per like 5 uses progressed would make more sense (for small sized stuff).
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Posted: Thu Jul 18, 2013 9:29 pm |  |
Yea, just needed to figure out how to do it. Throttle came up with a good idea and I'm going to try to implement it. Hopefully Holmes likes it.
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Posted: Thu Jul 18, 2013 9:33 pm |  |
Oh, thank goodness. *wipes brow*
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