Navigation


Home
 
Register a new account  
Log in to view your messages  
Craft Ideas
Forum Index   Θ   PRPI Public Development

Reply to Topic Create a Topic
AStealthyRedClanlead
Registered



Sticks Out Like A Sore Thumb

Post Posted: Mon Sep 30, 2013 6:39 pm      Reply with quote

Would it be possible to get a craft to create a pin-type adornment- or alternatively, make it so that crafted pendant items could be worn? I'm guessing it could use $pendantstyle for the tag, and just have a bunch of the non-main wearlocs set so you could wmote it to the right spot. Mostly I'd like it to be possible without the necklace.

I have an immediate idea for application of this, but it could also allow for all sorts of fluff 'medals' to be awarded too, which could be fun.


View user's profile  Send private message  Go to Top
slyviolin
Registered



Sometimes I struggle with my demons. Other times we just fuck and have cheesecake.

Post Posted: Mon Sep 30, 2013 7:02 pm      Reply with quote

Actually, having about three non-specific wearlocks would be ideal. Have them un-armourable.. and you can wear vests over shirt, cigarettes on lips, earring as well as headsets.....

View user's profile  Send private message  Go to Top
Silverhand96
Registered



Post Posted: Tue Oct 01, 2013 12:18 am      Reply with quote

slyviolin wrote:
Actually, having about three non-specific wearlocks would be ideal. Have them un-armourable.. and you can wear vests over shirt, cigarettes on lips, earring as well as headsets.....


+ 1

This though. I've been waiting for the last two, but you actually can wear vests over shirts. It's a difference between the "body" and "about" wear-locks, but if you're already wearing a coat... well...


View user's profile  Send private message  Go to Top
Hyriana
Registered



Post Posted: Tue Oct 01, 2013 12:43 am      Reply with quote

I think just making 'general' wearlocs isn't really possible without a ton of code or going through every object in the game and making it wearable in them.

View user's profile  Send private message  Go to Top
Bartleby
Registered



Post Posted: Tue Oct 01, 2013 3:09 am      Reply with quote

Hyriana wrote:
I think just making 'general' wearlocs isn't really possible without a ton of code or going through every object in the game and making it wearable in them.


Yeah, this has been suggested before (I would personally love it), but that was, I believe, the answer given.


View user's profile  Send private message  Go to Top
I would prefer not to.
Chazz
Cute and Cuddly Coder



Post Posted: Tue Oct 01, 2013 4:43 am      Reply with quote

I have an idea to complete this without intense amounts of coding.

-burrows away, will let you know if success-

Edit:

Eh, I messed around with the wearbits and flags for it. Adding, say, three spare slots is pretty easy. I just added 'general' as a flag/location. Which works juts fine, you could wmote that to whatever you wanted. But as previously mentioned, you'd have to reflag things, which would be easy, but time consuming. Not sure if that's something the Staff intended/want to do. At any rate, it's something that can be done, would just require a bit of time.


View user's profile  Send private message  Go to Top
Hyriana
Registered



Post Posted: Thu Oct 10, 2013 8:52 pm      Reply with quote

Could there possibly be a craft to take apart explosives after they're made (even if it just renders them into inert junk) so they can be disposed of without actually being exploded? Having it not blow up in your face and murder you would be a plus too.

View user's profile  Send private message  Go to Top
Tyrant
Registered



Benevolent Despot

Post Posted: Fri Oct 11, 2013 1:35 am      Reply with quote

You could always RP disposing of them and JUNKing them Hyriana. Its an OOC tool for deleting items.

View user's profile  Send private message  Go to Top
Cohenator
Registered



Post Posted: Fri Oct 11, 2013 3:20 pm      Reply with quote

crayon wrote:
On behalf of people with butchery everywhere...


Cooking: cook bread-pudding
Phase 1: 20 seconds
In Room (Reusable): a $metdam1 $pot0, or a $metalcolor1 $pot0.
Held or in Room (Partially Consumed): a small plastic tub of food paste,
a squat plastic barrel of food paste, or an oozy handful of off-smelling
food paste.
Held or in Room (Consumed): a dried $herb0, a corked vial containing a
$naturalscents-scented oil, or a rectangular packet of $flavor1 crystals.
Phase 2: 20 seconds
Held (Reusable): a $color1-handled $kitchenknife0, a $hiltstyle1-hilted
$smallblade0, a honed, $hiltstyle1-hilted $smallblade0, or a $pQuality2
$smallBlade0.
Held or in Room (Consumed): 4 of a hunk of $breadtype breadloaf.
Phase 3: 20 seconds
In Room (Reusable): an ignited portable stove, an activated, hot,
freestanding cooker, or a large, battered chrion grill.
Phase 4: 20 seconds
Phase 5: 20 seconds
Phase 6: 20 seconds
Phase 7: 20 seconds Familiar Butchery skill required.
Phase 8: 20 seconds
Produced: 6 of a serving of $naturalscents1-smelling, $breadtype
bread-pudding.

Can we have bread please? PLEASE?


please sir, can i have some more?

Wot?


View user's profile  Send private message  Go to Top
Matt
Registered



Builder

Post Posted: Fri Oct 11, 2013 5:58 pm      Reply with quote

Ill do this tonight.

View user's profile  Send private message  Go to Top
Display posts from previous:   
Page 20 of 27   Θ   Goto page Previous  1, 2, 3 ... 19, 20, 21 ... 25, 26, 27  Next
Jump to:  
Reply to Topic Create a Topic


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
Featured artwork used on Parallel RPI given permission for use by original artists macrebisz and merl1ncz.