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Chazz
Cute and Cuddly Coder

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Posted: Tue Nov 05, 2013 3:43 pm |  |
Emptying containers into firebreather crates is now live. Breathe it alllll.
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Chazz
Cute and Cuddly Coder

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Posted: Tue Nov 05, 2013 4:04 pm |  |
Also:
'wipe' has been added. It's essentially the equivalent of 'tear' for books, except for databooks. Difference is it won't produce a piece of paper, obviously. Really, this is just a 'fill in' to allow you to remove data until I make a full fledged editing system (which I intend to do, rest assured). Also, education is now relevant to reading things like databooks. There isn't currently a helpfile for this, but 'help tear' is basically the same thing.
Make sure you 'flip' to the proper file block you want to wipe before you do it. Also, you can title ebooks now. It will change the sdesc in the future, but for now it just adds it to the actual item description. This system will be fleshed out more as we go, these are just stand ins until I finish some other projects.
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Chazz
Cute and Cuddly Coder

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Posted: Tue Nov 05, 2013 5:01 pm |  |
And the scav update is live.
Rooms will only get echos when you start scavenging, all the others are private. Scav will load into your hands unless they are full, or it's too heavy, in which case it will load to the ground.
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Posted: Tue Nov 05, 2013 10:51 pm |  |
NEATO! *scavs a large robot and carries it back* I know... too heavy... but it would be AWESOME!
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slyviolin
Registered

Sometimes I struggle with my demons. Other times we just fuck and have cheesecake.
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Posted: Wed Nov 06, 2013 7:13 pm |  |
Right now when you convert any item of clothing into kevlar it changes into something boring like : A pair of kevlar pants, a kevlar vest.
Can we change it to reflect what the original item used was?
Eg. A fluffy, bright orange, band-collared shirt would turn into a kevlar-lined, bright orange, band-collared shirt.
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Posted: Wed Nov 06, 2013 7:32 pm |  |
| Chazz wrote: |
And the scav update is live.
Rooms will only get echos when you start scavenging, all the others are private. Scav will load into your hands unless they are full, or it's too heavy, in which case it will load to the ground. |
A small thing: kelp (and possibly mushrooms) shouldn't be picked up.
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Chazz
Cute and Cuddly Coder

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Posted: Wed Nov 06, 2013 9:01 pm |  |
Should be fixed next reboot.
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Posted: Wed Nov 06, 2013 9:50 pm |  |
| slyviolin wrote: |
Right now when you convert any item of clothing into kevlar it changes into something boring like : A pair of kevlar pants, a kevlar vest.
Can we change it to reflect what the original item used was?
Eg. A fluffy, bright orange, band-collared shirt would turn into a kevlar-lined, bright orange, band-collared shirt. |
If admins approve, I can look into doing this with changes to the crafts and objects.
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Posted: Wed Nov 06, 2013 9:57 pm |  |
Unless I'm missing something, I thought that when you armored clothing it turned into 'an armored, type of clothing it used to be'?
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Posted: Wed Nov 06, 2013 11:10 pm |  |
Another idea: is it possible to make it so you can't lock a door unless the door is actually closed? Since doors close automatically on a reboot, this can cause 'the shower is locked forever' syndrome.
Specifically, I'm just talking about the doors that have no actual keys but just have a 'lock' command you can use. Probably for mudsex. Or because you're shy.
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