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Matt
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Builder

Post Posted: Sat Jul 13, 2013 2:59 pm      Reply with quote

Yea, hopefully I should have them redone by the end of the weekend. At least the small ones will be. (again hopefully)

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grandpa
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Entrenched Oldbie

Post Posted: Sat Jul 13, 2013 3:11 pm      Reply with quote

Matt wrote:
There's no timers on building a building and it takes 4 total crafts to complete the whole thing. Does that seem right?

Didn't realize they didn't have timers. That's bad, and should be fixed, yeah.


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It is a poor craftsman who blames his tools.
Mannfreid
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Post Posted: Mon Jul 15, 2013 7:24 am      Reply with quote

cross breeding plants.

It would be cool if biologists could cross breed there herbs to get other herbs. Especially since we can't just go and dig them up any more.

This also opens up possibilities for us to make new, stronger herbs for medicinal uses, or whatnot.


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Silver
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Post Posted: Thu Jul 18, 2013 6:05 pm      Reply with quote

Too lazy to look back and check whether this has been suggested before but:

Clocks. Wristwatches. Any timekeeping device.


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Hyriana
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Post Posted: Thu Jul 18, 2013 6:34 pm      Reply with quote

Not sure if this is explicitly a 'craft idea', but the 'extract organic compounds' craft says it uses $fungitype. Apparently this doesn't include the various mushrooms that can be picked. Shouldn't it be included in the tag?

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Hyriana
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Post Posted: Thu Jul 18, 2013 6:34 pm      Reply with quote

Not sure if this is explicitly a 'craft idea', but the 'extract organic compounds' craft says it uses $fungitype. Apparently this doesn't include the various mushrooms that can be picked. Shouldn't it be included in the tag?

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Matt
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Builder

Post Posted: Thu Jul 18, 2013 8:02 pm      Reply with quote

The mushrooms are used to make drugs and in cooking.

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imany
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Post Posted: Thu Jul 18, 2013 9:23 pm      Reply with quote

grandpa wrote:
Matt wrote:
There's no timers on building a building and it takes 4 total crafts to complete the whole thing. Does that seem right?

Didn't realize they didn't have timers. That's bad, and should be fixed, yeah.


So, I see timers were added to the crafts.. but.. I thought they were also going to be reconsidered material-wise and perhaps changed into progressive crafts?

It's really, really rough to ruin 10 bars of plastic/metal or a spool of electrical wire or three stacks of pipes, and then also have a 6 hour failure delay... Never mind the medium+ crafts. I think two hours per like 5 uses progressed would make more sense (for small sized stuff).


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Matt
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Builder

Post Posted: Thu Jul 18, 2013 9:29 pm      Reply with quote

Yea, just needed to figure out how to do it. Throttle came up with a good idea and I'm going to try to implement it. Hopefully Holmes likes it.

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imany
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Post Posted: Thu Jul 18, 2013 9:33 pm      Reply with quote

Oh, thank goodness. *wipes brow*

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Featured artwork used on Parallel RPI given permission for use by original artists macrebisz and merl1ncz.