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AStealthyRedClanlead
Registered

Sticks Out Like A Sore Thumb
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Posted: Mon Sep 30, 2013 6:39 pm |  |
Would it be possible to get a craft to create a pin-type adornment- or alternatively, make it so that crafted pendant items could be worn? I'm guessing it could use $pendantstyle for the tag, and just have a bunch of the non-main wearlocs set so you could wmote it to the right spot. Mostly I'd like it to be possible without the necklace.
I have an immediate idea for application of this, but it could also allow for all sorts of fluff 'medals' to be awarded too, which could be fun.
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slyviolin
Registered

Sometimes I struggle with my demons. Other times we just fuck and have cheesecake.
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Posted: Mon Sep 30, 2013 7:02 pm |  |
Actually, having about three non-specific wearlocks would be ideal. Have them un-armourable.. and you can wear vests over shirt, cigarettes on lips, earring as well as headsets.....
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Posted: Tue Oct 01, 2013 12:18 am |  |
| slyviolin wrote: |
| Actually, having about three non-specific wearlocks would be ideal. Have them un-armourable.. and you can wear vests over shirt, cigarettes on lips, earring as well as headsets..... |
+ 1
This though. I've been waiting for the last two, but you actually can wear vests over shirts. It's a difference between the "body" and "about" wear-locks, but if you're already wearing a coat... well...
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Posted: Tue Oct 01, 2013 12:43 am |  |
I think just making 'general' wearlocs isn't really possible without a ton of code or going through every object in the game and making it wearable in them.
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Posted: Tue Oct 01, 2013 3:09 am |  |
| Hyriana wrote: |
| I think just making 'general' wearlocs isn't really possible without a ton of code or going through every object in the game and making it wearable in them. |
Yeah, this has been suggested before (I would personally love it), but that was, I believe, the answer given.
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| I would prefer not to. | |
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Chazz
Cute and Cuddly Coder

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Posted: Tue Oct 01, 2013 4:43 am |  |
I have an idea to complete this without intense amounts of coding.
-burrows away, will let you know if success-
Edit:
Eh, I messed around with the wearbits and flags for it. Adding, say, three spare slots is pretty easy. I just added 'general' as a flag/location. Which works juts fine, you could wmote that to whatever you wanted. But as previously mentioned, you'd have to reflag things, which would be easy, but time consuming. Not sure if that's something the Staff intended/want to do. At any rate, it's something that can be done, would just require a bit of time.
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Posted: Thu Oct 10, 2013 8:52 pm |  |
Could there possibly be a craft to take apart explosives after they're made (even if it just renders them into inert junk) so they can be disposed of without actually being exploded? Having it not blow up in your face and murder you would be a plus too.
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Tyrant
Registered

Benevolent Despot
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Posted: Fri Oct 11, 2013 1:35 am |  |
You could always RP disposing of them and JUNKing them Hyriana. Its an OOC tool for deleting items.
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Posted: Fri Oct 11, 2013 3:20 pm |  |
| crayon wrote: |
On behalf of people with butchery everywhere...
Cooking: cook bread-pudding
Phase 1: 20 seconds
In Room (Reusable): a $metdam1 $pot0, or a $metalcolor1 $pot0.
Held or in Room (Partially Consumed): a small plastic tub of food paste,
a squat plastic barrel of food paste, or an oozy handful of off-smelling
food paste.
Held or in Room (Consumed): a dried $herb0, a corked vial containing a
$naturalscents-scented oil, or a rectangular packet of $flavor1 crystals.
Phase 2: 20 seconds
Held (Reusable): a $color1-handled $kitchenknife0, a $hiltstyle1-hilted
$smallblade0, a honed, $hiltstyle1-hilted $smallblade0, or a $pQuality2
$smallBlade0.
Held or in Room (Consumed): 4 of a hunk of $breadtype breadloaf.
Phase 3: 20 seconds
In Room (Reusable): an ignited portable stove, an activated, hot,
freestanding cooker, or a large, battered chrion grill.
Phase 4: 20 seconds
Phase 5: 20 seconds
Phase 6: 20 seconds
Phase 7: 20 seconds Familiar Butchery skill required.
Phase 8: 20 seconds
Produced: 6 of a serving of $naturalscents1-smelling, $breadtype
bread-pudding.
Can we have bread please? PLEASE? |
please sir, can i have some more?
Wot?
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Posted: Fri Oct 11, 2013 5:58 pm |  |
Ill do this tonight.
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