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grandpa
Registered
Entrenched Oldbie
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Posted: Fri Nov 29, 2013 6:47 pm | |
Crayon: you forgot prowess.
ETA:
To be helpful, prowess (should? does? I'm completely wrong?) IIRC works like whatever-it-was in SoI, where if you don't know how to use a weapon(or brawling?) then you use prowess instead. And 'dealing 1 damage the most' should be linked to your skill as much as your agility.
That said, the system's working-as-designed(IMO/according to the Kith(the designer)) if people with high int/dexterity are losing in fistfights to people with high con/str/agi.
Explaining further: if you have beginning brawling, and familiar prowess, I'd expect(but wouldn't guarantee) that you use prowess instead.
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Posted: Fri Nov 29, 2013 8:56 pm | |
The reason it's generally assumed that prowess doesn't factor in is because defaulting to stats instead of skills, in the few skills where that comes into play (skinning/butchery) doesn't work as-intended, so based on experience and similar situations, I'm not sure it actually works.
(Dealing 1 damage the most almost never actually wins, having higher than average strength tends to trump everything else. Basically 50% of your chance of winning a brawling fight is based on who has the most strength, 40% is your con/maybe will. Maybe 10% your skill/prowess if that kicks in/agility. Strength/Con as-is just effect altogether too many things, too heavily.)
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grandpa
Registered
Entrenched Oldbie
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Posted: Sat Nov 30, 2013 8:22 pm | |
crayon wrote: |
The reason it's generally assumed that prowess doesn't factor in is because defaulting to stats instead of skills, in the few skills where that comes into play (skinning/butchery) doesn't work as-intended, so based on experience and similar situations, I'm not sure it actually works.
(Dealing 1 damage the most almost never actually wins, having higher than average strength tends to trump everything else. Basically 50% of your chance of winning a brawling fight is based on who has the most strength, 40% is your con/maybe will. Maybe 10% your skill/prowess if that kicks in/agility. Strength/Con as-is just effect altogether too many things, too heavily.) |
"and is used in those instances where you are attempting to use a weapon that you do not possess the correct skill for."
Why are we talking about skinning/butchery when I'm discussing brawling, again?
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| It is a poor craftsman who blames his tools. | |
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