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Ice
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Post Posted: Mon Jul 29, 2013 5:40 pm      Reply with quote

Yes, I've read that, but I don't think (and I'm new, so maybe I'm just not seeing it yet) they match up with what the players have shaped the families into. At the very least, it'd be really helpful to have the information expanded on.

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Bartleby
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Post Posted: Mon Jul 29, 2013 6:06 pm      Reply with quote

Ice wrote:
Yes, I've read that, but I don't think (and I'm new, so maybe I'm just not seeing it yet) they match up with what the players have shaped the families into. At the very least, it'd be really helpful to have the information expanded on.



Personally, I agree that there's potentially room for an update/expansion of the information.

Since the vNPCs (both the current mass of members of each Family and the historic movers and shakers) are run by the admins, I think the general feeling of the vNPCs toward what the PCs have done remains somewhat obscure at the moment. Admins may also want to avoid broadcasting IC specifics, I dunno.

If the administration gives the go-ahead, though, perhaps the player side can submit some additional information.


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I would prefer not to.
starsignal
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just a page in someone's book

Post Posted: Sat Aug 03, 2013 7:32 pm      Reply with quote

Is there any particular reason pmotes don't clear automatically when following?

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Holmes
Dictator in Absentia



Post Posted: Sat Aug 03, 2013 7:41 pm      Reply with quote

starsignal wrote:
Is there any particular reason pmotes don't clear automatically when following?


So that you can show where you are within a group as its moving.


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Mercury
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hello human

Post Posted: Sat Aug 03, 2013 11:24 pm      Reply with quote

yes, like, i.e.

pmote stands at the rear of the group as they move along the street


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Songweaver
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Bad Mama Jama

Post Posted: Mon Aug 05, 2013 7:00 am      Reply with quote

Just poking around, thought I could answer a couple of questions:

The experimental-research craft is a holdover from Atonement ALPHA. Back then, it did something specific to ALPHA.

You can fix flashlights. You can basically do an ifcheck in the specified direction to look for a closed/open door and give a return based on that query. It should only be a few lines of script.


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I have ruled out the possibility of an Artificial Intelligence, unless it's VERY intelligent... and toying with me.
Hyriana
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Post Posted: Tue Aug 06, 2013 7:24 am      Reply with quote

I know this was answered before, but I can't seem to find it. How do you put colors into a post on a board? Like making names purple, etc.

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Starmonger
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Void Dreamer

Post Posted: Tue Aug 06, 2013 7:51 am      Reply with quote

Hyriana wrote:
I know this was answered before, but I can't seem to find it. How do you put colors into a post on a board? Like making names purple, etc.


http://forum.parallelrpi.com/viewtopic.php?t=444&highlight=


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And then they kissed. They kissed like like lovers, like friends, like rivals, like enemies. They kissed... like soul mates.
Nedinu
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Post Posted: Mon Aug 12, 2013 11:49 pm      Reply with quote

Been a while since I've played and even longer since my characters have gone hungry; what are the stages of thirst and hunger in order, seeing how the concept I have in my head might involve those things.

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Blue
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Post Posted: Tue Aug 13, 2013 6:52 am      Reply with quote

Don't know about thirst, and the stages between satiated and famished I don't particularly recall, off-hand. I think there's full, and then hungry. After famished is ravenous, which you stay at for quite a long time, comparatively, before ticking down into slowly starving. In both of the latter two states you get a fun little message in Health.

After that I don't know, but I believe at some point you begin taking damage, develop a pallor, etc.

Thirst I couldn't tell you, sorry.

I imagine you're more interested in the low end, so I don't know if this has been helpful to you, but two cents, there you go.


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Featured artwork used on Parallel RPI given permission for use by original artists macrebisz and merl1ncz.